Yes, good work. Same goal of turning depth data into the pose of the user's hand. Our approach is a bit different, We're heavily based on the technology similar to what you would find in rigid body physics engines used in games and professional simulation. Then we incorporate depth data to fit to a 3D rigged hand model. For further details, including recent research paper and videos, do a web search for: dynamics based 3d skeletal hand tracking.
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Yes, good work. Same goal of turning depth data into the pose of the user's hand. Our approach is a bit different, We're heavily based on the technology similar to what you would find in rigid body physics engines used in games and professional simulation. Then we incorporate depth data to fit to a 3D rigged hand model. For further details, including recent research paper and videos, do a web search for: dynamics based 3d skeletal hand tracking.